The Bluths are back, and your friends in public radio have obsessively compiled all their recurring jokes. [Read more]
Tag Archives: Epic
Previously, on ‘Arrested Development’: NPR’s epic guide to the show’s running gags
Epic and Mozilla Bring HTML5 OpenGL Demo To the Browser
sl4shd0rk writes “Mozilla and Epic (of Epic Megagames fame) have engineered an impressive First Person OpenGL demo which runs on HTML5 and a subset of JavaScript. Emscripten, the tool used, converts C and C++ code into ‘low level’ JavaScript. According to Epic, The Citadel demo runs ‘within 2x of native speeds’ and supports features commonly found in native OpenGL games such as dynamic specular lighting and global illumination. This concept was previously covered on Slashdot, however the Citadel demo has just been released this week.”
Read more of this story at Slashdot.
Mozilla shows off ‘Epic Citadel’ web version ported with Unreal Engine 3 (video)
Mozilla wants to quell any doubt that its Unreal Engine 3 Firefox port works well, so it’s just released a demo browser version of Epic Citadel so you can see for yourself. The game was ported to Javascript using the technology, and will run in HTML5 on most browsers without any plugins — though using the latest nightly build of Firefox is recommended. Epic says that the performance of such games “rivals native” with “stunning” visuals, and in a short test, we managed to get about 16fps on a reasonably equipped PC. Mozilla wants to recruit more developers to the new platform as part of its Emscripten project (see More Coverage link), but meanwhile you can grab the game at the source or see the video after the jump — just don’t count on wreaking any havoc, as the demo’s strictly a scenic tour.
Source: Mozilla (blog)
Red Epic Dragon sensor updates start tomorrow for $8,500, watch them do it at NAB
Red has announced that Dragon sensor updates will start tomorrow for Epic-M and Epic-X owners for $ 8,500 and, interestingly, is letting owners (and the public) see the operation for themselves at its NAB booth. The new sensor will bring 6K resolution, 120 fps at 5K and 15+ stops of dynamic range in a slightly larger format, according to Red. Epic owners who wait until Thursday or later will be able to grab the update for $ 9,500, and filmmakers hoping for a new Epic-M with the Dragon instead of the Mysterium-X sensor will be able to pre-order tomorrow for $ 29,000 or so. Meanwhile, there’s good news for those who ordered the more budget-minded Scarlet — they’ll be able to upgrade to the Epic directly or get a 6k Dragon sensor and ASICs, with pricing details coming tomorrow and pre-orders launching on Thursday. Red may have a tough road to hoe with recent NAB news from the likes of BlackMagic Design and Vision Systems, but how many companies will actually let you watch your camera get operated on? Check the source for more.
Filed under: Cameras
Source: Red
In conversation with Epic Games’ Mark Rein: Unreal Engine 4 support for Oculus Rift (and everything else), and thoughts on next-gen
Epic Games isn’t just offering up its ubiquitous current-gen game creation tool Unreal Engine 3 to Oculus Rift developers, but also its next-gen tool, Unreal Engine 4. Epic Games VP Mark Rein told Engadget as much during an interview at this year’s Game Developers Conference in San Francisco, repeatedly stating he’s “super bullish” on the Rift, all the while rocking an Oculus pin on his exhibitor lanyard. “Oh, for sure,” he said when we asked about UE4 support for the Rift. “We’re working on that now.” The Rift dev kit was demoed at CES 2013 running Unreal Engine 3′s “Epic Citadel” demo, and Epic’s offered support to the Oculus folks since early on, making the UE4 news not a huge surprise, but welcome nonetheless.
The next-gen game engine was being shown off at GDC 2013 with a flashy new demo (seen below the break), as well as a version of its “Elemental” demo running on a PlayStation 4 dev kit (shrouded behind a curtain, of course). Rein was visibly excited about that as well, unable to contain random vocal outbursts during the presentation. “It’s a war out there, and we sell bullets and bandaids,” he jokingly told us in an interview the following day. The quote comes from coworker and Epic VP of business development Jay Wilbur, and it’s fitting — Epic only makes a handful of games, and the company’s real money comes from game engine licensees. In so many words, the more platforms that Unreal Engine variants can go, the better for Epic (as well as for engine licensees, of course). “It’s a good place to be — we try to support everything we can. We have to place some timed bets on things that we feel are gonna be the most important to licensees, and also to us where we’re taking games. But because the engine is portable — it’s written in C++ — a licensee can take and do whatever they want,” he said.
Filed under: Gaming, Peripherals, Software, HD
Unreal Engine 3 adding Oculus Rift support this April, Epic Citadel demo packed in
The engine that powered the vast majority of the Xbox 360 and PlayStation 3′s hit games, Unreal Engine 3, is getting a development kit update to support the soon-to-be-released Oculus Rift VR headset. Of course, the model of the Rift that’s soon-to-be-released is intended for developers, so the Unreal Engine 3 UDK update is right on time; it arrives at some point in “early April,” soon after the headset itself arrives for Kickstarter backers. Beyond UDK integration, full UE3 licensees will also get an update for integrating the headset into their games.
That said, if you snagged yourself a Rift dev kit and have no intention of actually developing games with it, the upcoming UDK release also includes a “VR Mode” version of the software’s sample Unreal Tournament game, as well as a summer version of the Epic Citadel demo we were shown at CES 2013. Paired with Valve’s offering of Team Fortress 2 VR Mode, that brings the grand total of playable things with the Rift headset to … five or six (depending on what you define as a “demo”). Upcoming PC mech shooter Hawken is also promising Rift support, though it won’t launch until mid-December. The Oculus folks are saying that Rift dev kits will begin shipping to Kickstarter backers this month, with orders fulfilled by mid-April.
Filed under: Gaming, Peripherals, Software, HD
Nokia and Burton intro a snowboarding app to prep and record epic runs (video)
We can’t say that there’s a huge cross-section of the market that both owns a Lumia phone and likes snowboarding enough to want an app dedicated to the sport, but Nokia will at least have that audience sewn up through an exclusive team-up with Burton. Their newly publicized Windows Phone 8-only release lets hill carvers prepare for every stage of their trip, from shopping for gear and getting the local slope forecast through to that all-important motivational music playlist. Those who can’t brave the descent can still create a sequenced photo from video taken at the sidelines, or stream Burton’s Open Events from the safety of home. Anyone as likely to do a frontside 180 as carry a Lumia 620 can hit the source link or video below to get a peek — preferably before the grass peeks out from the hillside.
Filed under: Cellphones, Mobile, Nokia
Source: Windows Phone Store
Infinity Blade’s future cut short: Epic drops Impossible Studios
Over at Epic Gamers there’s been an announcement by its founder that the studio formerly known as Impossible Studios will be closed from this point forward. This is the developer umbrella under which the Apple “game of choice” title “Infinity Blade” lived up until now, with the next title in this series “Infinity Blade: Dungeons”
Unreal Engine 3′s Epic Citadel demo now available on Android with special features, iOS version updated
Epic Games’ first internal initiative to produce an Unreal Engine 3 project on Android is complete, nearly three years after a similar initiative produced the Epic Citadel demo. That same demo is being employed on Android, albeit with one shiny new feature: benchmarking. The new mode enables users to test framerate, quality settings, and resolution details — it’s an exclusive for the Android version. The iOS version also saw an update today across its various iterations, enabling support for higher-res displays (the original app launched in September 2010 and has seen little in the update department since).
While Epic’s Unreal Engine 3 has supported Android for some time, the release of the internal app means, “we’ve invested in plenty of QA testing against a wide range of devices, and we’ve executed the necessary profiling required for shipping Android games,” an Epic Games rep tells us. Moreover, that investment carries over to Unreal Engine 3 licensees. To snag the Epic Citadel demo (for free) on your Android device of choice, head to Google’s Play store or Amazon’s App Store. And for a taste of games currently on Android based in Unreal Engine 3, check out the incredible trailer for Horn just beyond the break.
Epic Games Releases “Epic Citadel” for Android
Android users can download the free app now, plus ‘Epic Citadel’ gets iOS update
CARY, N.C. (January 29, 2013) – Epic Games, Inc. today released “Epic Citadel” for Android devices. The free app, which is used to demonstrate the studio’s award-winning Unreal Engine 3 (UE3) technology on multiple platforms, is available now on Google Play and Amazon Appstore for Android. A new benchmarking mode and updated visuals bring added depth to the popular app.
In “Epic Citadel,” players navigate the dynamic fantasy setting of the award-winning Infinity Blade. From the circus bazaar to the sweeping cathedral in the center of town, “Epic Citadel” dazzles with a visual parade of special effects.
“While we’ve licensed our engine to help developers build and ship many fantastic games for Android, ‘Epic Citadel’ is our first internally developed product to be released to Android users,” said Jay Wilbur, vice president of Epic Games. “It’s a free, easy way to check out the high-quality experience Unreal Engine technology delivers on mobile devices.”
High-End Graphics for Android
“Epic Citadel” was created with the same UE3 tools and technologies used to develop best-selling PC, console and mobile games. Features include:
· Amazing visuals. “Epic Citadel” pushes the envelope for modern visuals on Android devices. Through the latest advances in Unreal Engine 3 technology, the application delivers unrivaled graphics and special effects that immerse players in the kingdom’s grounds.
· Benchmarking mode. “Epic Citadel” enables users to gather performance data for Android devices through its benchmarking mode, which displays frames per second stats, quality settings and resolution details.
· Realistic reflections and animations. Environment mapping and other high-end rendering techniques produce lifelike reflections, and vertex deformation and skeletal animation bring trees and banners to life with dynamic movements.
· Global illumination. Unreal Engine 3′s built-in global illumination system, Unreal Lightmass, provides realistic lighting and shadows with minimal development resources.
· Dynamic specular lighting with texture masks. Sophisticated graphics features impart a tangible quality to cobblestone roads and vivid reflective marble surfaces, while lens flares and light coronas add dramatic emphasis when panning across light sources.
Outstanding Cross-Platform Performance
Epic has worked closely with hardware leaders to ensure that “Epic Citadel” delivers a superior experience on the latest mobile platforms.
“‘Epic Citadel’ features beautiful, high-performance graphics that are characteristic of mobile Unreal Engine games. Throughout the app’s development for Android, we worked closely with Epic Games to ensure that the visuals can be experienced on NVIDIA Tegra-based devices in all of their glory,” remarked Tony Tamasi, SVP Content and Technology, NVIDIA.
“Intel is very pleased to see Epic’s award-winning Unreal Engine 3 technology shipping on Android with full native support for x86,” said Mukesh Goel, Director of Ecosystem Enabling, Mobile Communications Group, Intel. “We’re especially excited by the tremendous performance being realized in ‘Epic Citadel’ on the Atom Z2460 platform.”
“As the leading supplier of mobile and embedded GPUs for both iOS and Android, Imagination has worked extremely closely with Epic for many years as it has continuously pushed the boundaries of mobile graphics with Unreal Engine technology,” Tony King-Smith, VP of Marketing, Imagination Technologies. “We are delighted that our collaboration is extending into the Android space and that Epic is making such excellent use of our PowerVR GPUs and tools as it brings the best of gaming capability to the rapidly growing Android market.”
New iOS Update
Today Epic also released an update for “Epic Citadel” on the App Store that improves the industry-leading visuals of the iOS app. Available for iPad, iPhone and iPod touch, “Epic Citadel” now supports high-resolution devices and offers aesthetics even more striking than previously seen.
About Unreal Engine
Developed by Epic Games, the award-winning Unreal Engine is known for its cutting-edge graphics technology, world-class toolset and scalability across PC, console and mobile platforms. Unreal Engine 3 (UE3) is designed to accelerate developers’ productivity for creating high-quality games, applications, training simulations, visualizations, digital films and animated entertainment. Powering hundreds of games and integrated with two dozen leading middleware technologies, UE3 holds more than 20 technology awards, including eight Game Developer Front Line Awards and five Develop Industry Excellence Awards. The Unreal Engine also owns a seat in the Front Line Awards Hall of Fame. Unreal Engine 4 (UE4), winner of multiple Best of E3 2012 awards, offers unprecedented graphical capabilities and workflow improvements that provide unparalleled accessibility for developers building the next generation of games and applications. For more information, visit http://www.unrealengine.com and follow @UnrealEngine.
About Epic Games
Established in 1991, Epic Games, Inc. develops cutting-edge games and cross-platform game engine technology. The company is responsible for the bestselling “Unreal” series of games, the blockbuster “Gears of War” franchise and the groundbreaking “Infinity Blade” line of mobile games. Epic’s award-winning Unreal Engine technology has won dozens of awards and is available for licensing. Epic is continually recruiting top talent for its studios located in North Carolina, Washington, Utah, Maryland, Poland, Korea and Japan. For more information, visit http://www.epicgames.com and follow @EpicGames.
Epic, Epic Games, Gears of War, Infinity Blade, Unreal, Unreal Engine, UE3, UE4, Unreal Lightmass and Unreal Tournament are trademarks or registered trademarks of Epic Games, Inc. in the United States of America and elsewhere. All other trademarks are the property of their respective owners. All rights reserved.
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Filed under: Cellphones, Gaming, Handhelds, Tablets, Mobile, Google, Amazon
Epic Games Finds New Customers
The graphics software used to create 3-D game environments is being adapted to create better, cheaper training tools and simulations.
Software frameworks known as game engines are opening up new markets for game designers and making high-quality simulations available to companies that otherwise couldn’t afford them. With help from software based on the technology used to create the immersive virtual worlds of video games, paramedics and firefighters are finding ways to train more effectively and inexpensively, and architectural firms are showing designs to clients at an unprecedented level of detail.
Cliff Bleszinski announces departure from Epic Games
Epic Games design director Cliff Bleszinski announced today that he will be leaving the company. This is a surprising announcement to be sure, but it doesn’t sound like Bleszinski will be leaving Epic for another company. Instead, Bleszinski says that he needs a break from the fast-paced games industry after working for Epic for the
Cliff Bleszinski quits Epic Games, leaves us with an Unreal feeling
Fall must be the season for sea changes in the game industry. Just weeks after BioWare’s founders retired, key Epic Games veteran and Design Director Cliff Bleszinski (known to many as just CliffyB) is hanging up his hat. He simply describes it as taking a “much needed break,” which makes sense when you see his development experience: he joined Epic’s crew with Dare to Dream Volume One in 1993 and has nurtured virtually every major (and often minor) game franchise at the company since, including the Jazz Jackrabbit platformers, untold numbers of games in the Unreal line and most recently the Gears of War series. Bleszinski hasn’t said where he’s headed next, although it’s hard to imagine him switching professions like the two BioWare doctors — for many, he’s synonymous with certain eras of first- and third-person shooters. Wherever he goes, we wish him the best of success.
Cliff Bleszinski quits Epic Games, leaves us with an Unreal feeling originally appeared on Engadget on Wed, 03 Oct 2012 20:47:00 EDT. Please see our terms for use of feeds.
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RIM Employee’s OOO Reply This Week Is Both Epic And Inspiring
RIM is holding its yearly developers conference this week, playing host to over a thousand developers still dedicated to the BlackBerry platform. The company detailed several novel features to BlackBerry 10 scheduled for release in early 2012. And yes, there was this bad music video, too.
Anyway, a fellow TC editor strangely posted a RIM employee’s OOO reply earlier tonight. He called it both epic and sad. He stated it was delusional, yet awesome. He then laid into this random employee for having a positive outlook and faith in his struggling employer.
This RIM employee deserves better. Much better. He (or she) deserves a pat on the back for sticking to the mission in spite of all the mud that’s been flung. Sure, the OOO reply was a bit over the top, but that’s what it’s going to take to save RIM. And RIM is worth saving.
TechCrunch
Epic Games’ Unreal Engine 3 now working on Linux through Google Chrome, more or less
A Holy Grail of Linux gaming has been an Unreal Engine 3 port. Getting one for the OS would unlock a world of games that has been the province of, well, just about any other mainstream platform. Thanks to Google preserving Flash on Linux through Chrome, that dream is alive in at least a rudimentary form. Experimenters at the Phoronix forums have found that Chrome 21 has support for the Stage 3D hardware acceleration needed to drive Epic Games’ Flash conversion of UE3. Tell Chrome to enable support as well as ignore a graphics chip blacklist, and suddenly you’re running Epic Citadel from your Linux install. When we say “running,” however, we’re taking a slight amount of poetic license. Performance isn’t that hot, and certain configurations might not show the medieval architecture in all its glory. We’ve confirmed with Epic that it works, but it’s still firm on the stance that there’s no plans for official UE3 support on Linux “at this time.” It’s still promising enough that maybe, just maybe, gamers can embrace an open-source platform without having to give up the games they love.
Epic Games’ Unreal Engine 3 now working on Linux through Google Chrome, more or less originally appeared on Engadget on Sat, 25 Aug 2012 01:30:00 EDT. Please see our terms for use of feeds.
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Spector rallies fan support for Epic Mickey on 360, PS3
MSFT Reaches Out To Hackers: ‘Do Epic $#!+’
hessian writes “Microsoft isn’t exactly known for its underground hacker culture, but a recent effort to give its employees more slack is generating some wild experiments. Last summer, Microsoft completed a redesign of one of its original buildings on campus — Building 4, where Bill Gates’ office used to be — into a laid-back workshop where staff can tinker with things. It’s open to anyone, anytime, and it’s got everything from a hardware workshop to an actual working garage door. If it doesn’t sound to you like something Microsoft would normally do , the Garage’s motto will really shock you: ‘Do epic s–t.’”
Read more of this story at Slashdot.
An Epic Hack Performed With a Few Simple Tricks
Mayer could pull off ‘epic turnaround’ at Yahoo
On Marissa Mayer’s first day as CEO at Yahoo, she has to figure out which problem to tackle first to right a company that has been buffeted by scandal, financial trouble and, possibly worst of all, growing market invisibility.
Computerworld News
Sprint’s white EVO 4G LTE reportedly set for July 15th release, BOGO on Epic 4G Touch in tow
Are you a Sprint customer with a penchant for LTE technology and white handsets? If so, listen up. Intel leaked to blog TechnoBuffalo seems to indicate that the Now Network’s very first LTE-toting albino handset will be hitting store shelves on July 15th; obviously, we’re talking about HTC’s latest spin on the EVO, the EVO 4G LTE. The white set, much like its hued brethren already in market, will set you back $ 200 with a signed two-year commitment, or can be had for $ 550 contract-free. As an added bonus, it looks like Sprint will also be serving up a buy-on-get-one-free offer on Samsung’s Epic 4G Touch. Purchasing one 4G Touch — scheduled to get Ice Cream Sandwich in the near future — for $ 99 on-contract will allow you pick up a second set for the always attractive price of $ 0. Any takers?
Sprint’s white EVO 4G LTE reportedly set for July 15th release, BOGO on Epic 4G Touch in tow originally appeared on Engadget on Wed, 04 Jul 2012 15:51:00 EDT. Please see our terms for use of feeds.
Epic Mickey 2 gets behind-the-scenes video
If you were curious about what the sequel to Disney’s captivating dark-sided Mickey Mouse game will be like, you’re in luck. The newest video for Epic Mickey 2 takes players behind-the-scenes and shows them waht they can expect when the intoxicating mix of cute and innocent Disney characters meets a dark, mysterious world. Epic Mickey
U. Chicago’s Epic Scavenger Hunt Is Back For 2012
gotfork writes “The world’s largest scavenger hunt, covered in previous years on Slashdot, is now taking place at the University of Chicago. The competition is fierce: in 1999 one team build a working breeder reactor in the quad, but only won second place. Items on this year’s list include your appendix in a jar (210), a disappearing spoon made of metal (105), a chromatic typewriter (216), an xyloexplosive (33) and a weaponized Xerox machine (83). Check out the full list here (PDF). Not bad for the school where “where fun comes to die.’” Does your school have any equivalent annual hijinks?
Read more of this story at Slashdot.
Relive video game history with epic ‘Go right’
Countless games require the protagonist to go right, and one amateur videographer takes that concept to a completely new level.
[Read more]
CNET News
Dan Bull’s Facebook Epic Rap Aims To Be Most-Torrented Single On Global Music Charts
EPIC demands full copy of FCC’s probe of Google Street View
The privacy group says the report “raised questions about the scope” of the investigation, which yielded a $ 25,000 fine against the Web giant.
[Read more]
CNET News
Crave giveaway: Samsung Galaxy S II, Epic 4G Touch (Sprint)
Calling all smartphone fans. You’re not going to want to miss this week’s Crave giveaway, so dial it in here.
[Read more]
CNET News
Disney’s Epic Mickey franchise coming to 3DS
There’s been a lot of hype lately surrounding the recently announced Epic Mickey sequel for the PS3, Xbox 360, and Wii. But that’s not the only new title Disney is bringing to the franchise. It has also been confirmed that a completely new and exclusive adventure in Mickey Mouse’s epic saga will be heading to
Epic Mickey 2 developer spills the beans
The sequel to Epic Mickey has been confirmed, and the excitement is already starting to spread. Now, the covers are really starting to be unraveled as developer Warren Spector begins to explain all the unique gameplay mechanics that will be part of the experience. In addition to being presented in HD, the sequel will be
Epic Mickey 2 controllers invoke the power of the brush, are made for you and me
Do you like your M-I-C-K-E-Y M-O-U-S-E with a side of eXtreme? So do the developers at Junction Point, which is why a sequel to the mouse’s first Epic is on its way. But the impending release of that title’s not all grown-up Mouseketeers-cum-gamers have to look forward to, as two special WiiMote peripherals are also apparently on deck. Shown off at a preview event for Epic Mickey 2, the prototype accessories are made to mimic in-game “weapons,” like Oswald’s controller and Mickey’s paintbrush. The designs aren’t final, but as you’ll see in the source below, they should make for an excellent addition to any diehard’s Disneyana collection.
Epic Mickey 2 controllers invoke the power of the brush, are made for you and me originally appeared on Engadget on Sat, 24 Mar 2012 06:28:00 EDT. Please see our terms for use of feeds.
Disney’s Epic Mickey 2 confirmed, detailed
The addictingly unique and boldly unexpected adventure game Epic Mickey is heading for a sequel. This was always a question of when, not if, but now we are starting to get some of the first details about what the new entry in what could be a long-running franchise will entail. For starters, Epic Mickey 2
EPIC Sues FTC Over Google’s Planned Privacy Changes
angry tapir writes “The Electronic Privacy Information Center has filed a lawsuit against the U.S. Federal Trade Commission, asking a court to force the agency to take action against Google over planned changes in the company’s collection of personal data. EPIC, in briefs filed Wednesday, asked the U.S. District Court for the District of Columbia to require the FTC to enforce a 2011 privacy agreement between the agency and Google over the company’s fumbled rollout of its Buzz social networking service.”
Read more of this story at Slashdot.
EPIC sues FTC over Google privacy plan
The Electronic Privacy Information Center has filed a lawsuit against the Federal Trade Commission to force the agency to take action against Google over planned changes in collecting personal data.
Computerworld News
KDDI gets WiMax Galaxy S II, isn’t your grandfather’s Epic 4G Touch
KDDI gets WiMax Galaxy S II, isn’t your grandfather’s Epic 4G Touch originally appeared on Engadget on Mon, 16 Jan 2012 22:49:00 EDT. Please see our terms for use of feeds.
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DHS media monitoring could chill public dissent, EPIC warns
The U.S. Department of Homeland Security is engaging in media monitoring activity that achieves no public safety goals and will likely have a chilling effect on legitimate criticism of the agency, a leading privacy advocacy group warned.
Computerworld News
Facebook Responds to EPIC FTC Timeline Complaint
An anonymous reader writes with a snippet from a ZDNet article: “The Electronic Privacy Information Center is unhappy with the way Facebook launched its new Timeline profile. Last month, the privacy organization complained Facebook went too far because it started rolling out the redesign without asking users first. EPIC then followed up with a (four-page letter (PDF) to the Federal Trade Commission asking it to investigate the new feature to insure that it meets with the terms of a November 29th FTC-Facebook settlement. Facebook denies these claims, saying that the Timeline launch has nothing to do with its users’ privacy.”
Read more of this story at Slashdot.
Infinity Blade games earned Epic more than $30 million
Game and game engine maker Epic says that the popular iOS game franchise has brought in more than $ 30 million since its introduction near the end of 2010.
CNET News
DAP Tech M9010 hits the FCC packed with radios, shows them off in epic teardown
The M9010 from DAP Tech may only be running Windows Embedded Standard 7 on a rather miserly 1.3GHz Atom, but it’s got more communication options than you can shake a stylus at. There’s a Gobi 3000 chip for connecting via both EVDO and HSPA, GPS, 802.11 a/b/g/n, Zigbee, Wireless USB and Bluetooth, not to mention a laser barcode scanner and a camera capable of decoding QR codes. Wondering what that stunning set of antennas and sensors looks like? Well the FCC pried open the case and gave the rugged computer a thorough teardown. Check out the gallery below for all the gory gadget images you can stomach.
Gallery: DAP M9010 at the FCC
DAP Tech M9010 hits the FCC packed with radios, shows them off in epic teardown originally appeared on Engadget on Tue, 29 Nov 2011 02:12:00 EDT. Please see our terms for use of feeds.
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Epic Games Finds New Customers
The graphics software used to create 3-D game environments is being adapted to create better, cheaper training tools and simulations.
Software frameworks known as game engines are opening up new markets for game designers and making high-quality simulations available to companies that otherwise couldn’t afford them. With help from software based on the technology used to create the immersive virtual worlds of video games, paramedics and firefighters are finding ways to train more effectively and inexpensively, and architectural firms are showing designs to clients at an unprecedented level of detail.
Peter Jackson reveals the Red Epic secrets behind The Hobbit (video)
Continue reading Peter Jackson reveals the Red Epic secrets behind The Hobbit (video)
Filed under: Digital Cameras
Peter Jackson reveals the Red Epic secrets behind The Hobbit (video) originally appeared on Engadget on Sat, 05 Nov 2011 04:08:00 EDT. Please see our terms for use of feeds.
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Epic Fails: Netflix Qwikster and 5 Other Products People Didn’t Want
Touchstone mod blesses Samsung Epic 4G Touch with inductive charging powers
Touchstone mod blesses Samsung Epic 4G Touch with inductive charging powers originally appeared on Engadget on Mon, 19 Sep 2011 20:57:00 EDT. Please see our terms for use of feeds.
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FPV servo controlled plane grabs epic vacation footage, puts old family videos to shame (video)
By the time winter rolls around, Alistair Roberts will probably remember his summer vacation a heckuva lot better than the rest of us. Why? Because he brought an FPV plane to record his mountain biking holiday in the Spanish sun. With a GoPro camera mounted on the servo-powered cradle, Alistair piloted the plane by moving his head and using a remote control — all while streaming first person video from the cockpit into a pair of goggles. By pairing the high tech toy with another GoPro on his dad’s mountain bike, and a stationary camera on the ground, Alistair was able to create a truly amazing vacation video from 1200 – 1500 feet in the air traveling around 20kmph (12mph) — way cooler than any of the ones our dads recorded back in the day. Check out the video after the break.
[Thanks, @btudor]
FPV servo controlled plane grabs epic vacation footage, puts old family videos to shame (video) originally appeared on Engadget on Sat, 10 Sep 2011 13:52:00 EDT. Please see our terms for use of feeds.
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Samsung Epic 4G Touch available for pre-order on Wirefly, early adopters get a $50 price break
There’s nothing new whatsoever about high-demand phones becoming available for preorder, but it’s not every day that you get a discount for being the first kid on the block to get one. As if there’s any concern about pushing inventory of the Samsung Epic 4G Touch — Sprint’s variant of the Galaxy S II — Wirefly is making the phone even more enticing by slashing $ 50 off the cost, bringing it down to $ 150 when signing up for a two-year agreement. Doing the math a different way, lighter on the checkbook plus a Samsung Galaxy S II equals happiness. Head to the source link to check out the deal.
Samsung Epic 4G Touch available for pre-order on Wirefly, early adopters get a $ 50 price break originally appeared on Engadget on Tue, 06 Sep 2011 03:38:00 EDT. Please see our terms for use of feeds.
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